Here’s the last bit of ICON 6 notes from Saturday, July 17th. All around it was a jam-packed day filled with information and great company. In this post you’ll find a ton of notes I took from the talks by: SooJin Buzelli, Irene Gallo, Michelle Katz, John Hendrix, Adam McCauley, Tim Biskup, Thomas Blackshear, John Mahoney, Fernanda Cohen, Yuko Shimizu, and Kathy Altieri
First I’ll share a couple of fun pictures : )
I forgot to mention the Gallery Nucleus opening “ICON6: A Labor of Line” on Friday night. It was a blast! Pictured above are wife and husband team: Sara Wilson Etienne, a YA novelist on the verge of stardom and Tony Etienne, a visual effects artist and illustrator. I’m in the middle! Thank you, Ken Min, for taking this awesome photo! : )

After the last speaker, I had the pleasure of having dinner with Leslie Newman (she took the photo), Iskra Johnson, Martin French and Barry Fitzgerald. They shared great insights from their years of being out there in the field. I listened intently to their stories and laughed a whole lot too (they are all hilarious).
OK, here’s my notes from the speakers:
“Clone Them: CDs who Dig Illustration” SooJin Buzelli, Irene Gallo, and Sally Morrow
SooJin Buzelli, Creative Director, Asset International - Plan Sponsor Magazine
Irene Gallo, Art Director, TOR
- TOR publishes middle grade and up
- sci-fi, fantasty, teen
- e-book covers for short stories is a new market
- profits up 13% from last year because of e-books
- finds illustrators from: artist recommendations, promos, art reps, “American Illustration”
- publishes 400 books per year, 50 other projects
Michelle Katz, Intellectual Property Lawyer
- advocate for artists
- free Art Center workshops for art law, copyright, and contracts (call India at Art Center (626)396-2200
- create a deal memo to make sure you’re protected in job arrangements
- 3 things that can go wrong in an arrangement: communication error, they misunderstand thinking you are a partner in their risk, they run out of money
- illustrators undervalue their time and talent
- if you did what was agreed upon and the client doesn’t like it, it’s their problem
- from the moment of creation, you inherently own your work. you give others the right to use it
- you don’t want ambiguity when dealing with clients
- don’t agree on terms and payment right away. say “let me get back to you and confirm the deal”
- you need time to process the work order before agreeing to the terms
“Choose Your Own Adventure Three Unique Stories from Today’s Picture World” John Hendrix, Istvan Banyai, and Adam McCauley, Illustrators
John Hendrix
- what matters is to tell stories, you follow your own process
- collaboration
- in order to achieve a goal, you follow your own path
- be obsessed with your subject
- write to your visual
- write story with pictures
- write to your strengths
- write the story you want to tell
- drawing, type, and idea all need to be integrated
- see your project from the publisher’s point of view
- sometimes a course correction is needed, not a change of ideas
- be confident and kind
- be a good listener and persistent
- keep it fresh and interesting
Adam McCauley
- start with a story: element + element + element. it’s simple!
- do research on your subject matter
- form your color palettes
- do your character development
- create a sample page layout to figure out the look and feel of your book
- do different versions of the sample page
- figure out your pagination, the pages and flow of the story
- the setting is also a character
- chose children’s book illustration because he was seeking something more permanent in the world. it lasts longer than the day it comes out (editorial)
- children’s stories only need to be simple poems
- use what you do well at
- recommended changes are ok as long as the spirit of the work is not violated
“A Fine Line: Where Illustration Stops and Fine Art Begins” Tim Biskup
- inspired by Mary Blair and Jim Flora
- first had his own record label
- then got on board at “Ren and Stimpy”
- got into toys and galleries
- dropped out of art school
- “Art school. F*** YOU!”
- work took off when he started to capture what he was feeling
- it takes a leap of faith to do what you’re afraid of
- the art world is full of judgment, so hostile. you’ve got to invite yourself to the party
- “Now I’m an asshole ’cause I’m a part of the (art) world”
- “I don’t have to torture myself to please myself”
- charges $50 for caricatures or free for mean caricatures
- worships at the mystic temple of self-empowerment
- says “F*** you!” to limitations
- collaboration is only good with people you trust
“Out of the box: Original, Non-Traditional, Creative” Thomas Blackshear and John Mahoney
Thomas Blackshear
- make characters emote by elongating hands
- be direct and purposeful with composition
- does visual development for movie pitches
- sells prints of work, does paintings and illustrations. has several sources of revenue
- separates “easel paintings” and “drawing table paintings”
- keeps it fresh for diversity
- keep your options open
- gets royalties from collectibles and figurines
- showed at the Vatican!!
- create your own following
John Mahoney
- if you’re passionate, people will come to you
- colors represent characters
- chooses color style to reflect mood: cool and analogous to hot and complimentary (more dramatic)
- the most important part of character design is believability
- the audience needs to fall in love and connect with the character
- start with the story and figure out what motivates the character, then research
- good research will show in your work
- find an actor you can connect with and use as a reference in character design. that helps believability
- show the setting from the point of view of the character. scale and lighting
- create a style guide for your characters where composition and style is explained
“Spread the Word: You are the Brand” Fernanda Cohen and Yuko Shimizu
Fernanda Cohen
- is an idealist which is a nice way of saying perfectionist
- does promo through mailers, networking, non-traditional mailers, newsletters, blog, competitions
- human interaction is valuable. seeing people reminds them you exist
- be nice
- use common sense
- meets people face-to-face at lots of events
- talk to people outside your normal groups
- talk to everyone everywhere
- used to be shy but trained herself to be outgoing
- also listen and be patient
- give something before you ask for something
- be more selfless
- be memorable
- you can’t stop moving
- throw a bunch of things up in the air and see what falls
- writes for 90+10
- 3×3 writer
- put your work in context yourself: on a tote, notepad
- if you want to do more of x, *do* it so they see it instead of waiting for a call
- keep telling everyone whatever you want to be
- promote how you want to be perceived
Yuko Shimizu
- started older
- went from business to art school
- work worldwide
- update your site often
- drawger.com
- your website is your artbook, your blog is a magazine, Facebook is your newspaper
What makes a good site:
- simple
- website is your main site (not blog, FB, etc)
- be professional and consistent
- make it personal
- update often
- don’t put your resume on your site
- keep your site new and fresh
- update as soon as a new image is done
- tell your friend and family and your mom
- show off
- illustrationmundo.com
- illustrationfriday.com
- illoz.com
- in your portfolio start strong
- you can use double page spreads
- include your tear sheets
- show who you are in your portfolio
Portfolio:
- doesn’t have to be expensive
- never put in your originals
- 20+ pieces, none of your weak ones
- start and end strong
- make it memorable
- custom change it out
Kathy Altieri Closing Keynote
- cre-revision-ativity
- surround yourself with geniuses
- artists can’t help being who they are
- art helps you see yourself
- a visionary works to solve a problem
- working for someone requires stamina, 200 drawings of one character
- artists are magicians. they pull something outta nothing. that’s what employers pay for
- go where there’s work. money feeds us
- express yourself
- connect with humanity
- 10,000 hours to master anything. just hung out for a while and didn’t die
- find what you love
- be responsible. show up on time
- play well and be happy to take direction
- find the artistry in what you do and get along
- keep going. shift if you hit a wall: venue, genre or avenue
- learn technology
- if you’re stuck, add more classes
- learning is cumulative
- keep learning
- love. roll in paint and dirt
- be sure you know what you love, be sure you do what you love
- keep your friends. make friends. stay in touch. get each other jobs
That’s it for the notes!
Here’s one more photo of me dorkily dancing to Tim Biskup deejaying. Lovely Leslie Newman took this pic!
***
I wanted to mention part two of the Print Magazine blog post “Is Animation the Future of Illustration” by Michael Dooley. Iskra Johnson had some thought provoking comments in the comment section:
http://imprint.printmag.com/animation/icon-reax-2-animation-future-illustration/
Also, I wanted to thank Illustration Mundo for mentioning Day 2 of my notes.
And, I wanted to thank Escape From Illustration Island for the excellent coverage of ICON6.
And, I wanted to thank FoundFolios for hooking me up with a trial version of their online portfolio. Check it out!
http://www.foundfolios.com/Aileen-Holmes/Illustrations/M/0
Last but not least, THANK YOU T.D. Flynn for carpooling with me. Without him, I would have fallen asleep and not made the trek from Orange County to Pasadena. Everybody check out awesome T.D. Flynn!